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Steel faith overhaul ii
Steel faith overhaul ii













All magic casting Lords and units are now far more important, and desirable to get, with the overall effectiveness of magic improved. Most magical spells have had adjustments - offensive damage spells are now effective and important to use. I have already made quite a lot of changes to units, heroes, Legendary Lords, strength differences in settlement defenses for each race, and a complete overhaul to magic (bot not in such an extreme manner as other mods). If you enjoy the core gameplay experience of TW:W, but dislike some glaring balance issues, such as: many expensive, yet weak, offensive magic spells uniform sieges that only change cosmetically from race to race, but have no meaningful differences a lack of meaningful choices in army composition various highly underpowered mid-to-late game units not actually worth their cost (Gyrobomber I'm looking at you) poor artillery etc - but at the same time, you're turned off by the over the top mods that alter gameplay too much - then I hope you will enjoy this mod as a more balanced, enjoyable experience. I was inspired to create this mod to help make the gameplay feel closer to the lore, with some inspiration from TT stats.

steel faith overhaul ii steel faith overhaul ii steel faith overhaul ii

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  • Steel faith overhaul ii