
All magic casting Lords and units are now far more important, and desirable to get, with the overall effectiveness of magic improved. Most magical spells have had adjustments - offensive damage spells are now effective and important to use. I have already made quite a lot of changes to units, heroes, Legendary Lords, strength differences in settlement defenses for each race, and a complete overhaul to magic (bot not in such an extreme manner as other mods). If you enjoy the core gameplay experience of TW:W, but dislike some glaring balance issues, such as: many expensive, yet weak, offensive magic spells uniform sieges that only change cosmetically from race to race, but have no meaningful differences a lack of meaningful choices in army composition various highly underpowered mid-to-late game units not actually worth their cost (Gyrobomber I'm looking at you) poor artillery etc - but at the same time, you're turned off by the over the top mods that alter gameplay too much - then I hope you will enjoy this mod as a more balanced, enjoyable experience. I was inspired to create this mod to help make the gameplay feel closer to the lore, with some inspiration from TT stats.



